Dr. Haikun Huang, Ph.D.

Chief Technology Officer at Great Victory Legends

Research Interests

Computational Design
Graphics
Vision
VR/AR/MR
Cognitive Science.
Computer Vision and Pattern Recognition
Signal Processing
Computer Graphics and Computer-Aided Design
Software
Orthopedics and Sports Medicine
Physical Therapy, Sports Therapy and Rehabilitation
Biomedical Engineering
Biomaterials
Biophysics
Health Informatics
Bioengineering
Information Systems
Instrumentation
Analytical Chemistry
Electrical and Electronic Engineering
Biochemistry
Atomic and Molecular Physics, and Optics
Behavioral Neuroscience
Life-span and Life-course Studies
Health (social science)
Media Technology

About

Dr. Haikun Huang holds a Ph.D. in Computer Science from UMass Boston and is a postdoctoral research fellow at George Mason University. His graduation thesis was titled AI-driven Computational Design Tools For Synthesizing Human-centric Design and won the Umass Boston year's graduate program award. With a strong background in AR/VR/MR, computational design, graphics, HCI, and vision, he is passionate about applying artificial intelligence techniques to create innovative 3D content creation tools and virtual experiences.   Dr. Huang has published his research in prestigious conferences such as IEEE VR and ACM CHI, and his work has been recognized with a Best Paper Honorable Mention Award at CHI 2019. He is also an active reviewer for IEEE VR and CHI, contributing to advancing these fields. From 2017 to 2023, he has successfully published 21 papers, which have been cited more than 470 times. In the first half of 2023 alone, it was cited more than 180 times. At the same time, his h-index is 12, and i10-index is 15.   In addition to his academic achievements, he has years of industry experience, particularly in the game development sector. He has also been a columnist for popular game development forums in China, where he shared his expertise and insights with fellow developers.   He has also served as a teaching assistant for various computer science courses, including Computer Games Programming, Computer Vision, Programming in C, and (Computer Architecture and Organization at UMB. These experiences have allowed him to hone his teaching skills and effectively communicate complex concepts to students.   As a co-founder and CTO of Great Victory Legends, he gained valuable experience leading technical teams and developing cutting-edge solutions. He is confident in bringing this expertise into the classroom and providing students with a comprehensive understanding of the subject matter.   He also runs his studio as a freelance and sells the tools on Unity Asset Store. The tools he develops are all about practical tools to improve development efficiency. UPython 3 Pro is his masterpiece. It provides real-time communication between Unity and Python. It was used in the research projects he was involved in. AR/VR researchers deeply love it.

Publications

A Review on Virtual Reality Skill Training Applications

Frontiers in Virtual Reality / Apr 30, 2021

Xie, B., Liu, H., Alghofaili, R., Zhang, Y., Jiang, Y., Lobo, F. D., Li, C., Li, W., Huang, H., Akdere, M., Mousas, C., & Yu, L.-F. (2021). A Review on Virtual Reality Skill Training Applications. Frontiers in Virtual Reality, 2. https://doi.org/10.3389/frvir.2021.645153

Deep Trail-Following Robotic Guide Dog in Pedestrian Environments for People who are Blind and Visually Impaired - Learning from Virtual and Real Worlds

2018 IEEE International Conference on Robotics and Automation (ICRA) / May 01, 2018

Chuang, T.-K., Wang, H.-C., Lin, N.-C., Chen, J.-S., Hung, C.-H., Huang, Y.-W., Teng, C., Huang, H., Yu, L.-F., & Giarre, L. (2018, May). Deep Trail-Following Robotic Guide Dog in Pedestrian Environments for People who are Blind and Visually Impaired - Learning from Virtual and Real Worlds. 2018 IEEE International Conference on Robotics and Automation (ICRA). https://doi.org/10.1109/icra.2018.8460994

Lost in Style

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems / May 02, 2019

Alghofaili, R., Sawahata, Y., Huang, H., Wang, H.-C., Shiratori, T., & Yu, L.-F. (2019, May 2). Lost in Style: Gaze-driven Adaptive Aid for VR Navigation. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300578

Toward Automatic Audio Description Generation for Accessible Videos

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems / May 06, 2021

Wang, Y., Liang, W., Huang, H., Zhang, Y., Li, D., & Yu, L.-F. (2021, May 6). Toward Automatic Audio Description Generation for Accessible Videos. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445347

Exercise Intensity-Driven Level Design

IEEE Transactions on Visualization and Computer Graphics / Apr 01, 2018

Xie, B., Zhang, Y., Huang, H., Ogawa, E., You, T., & Yu, L.-F. (2018). Exercise Intensity-Driven Level Design. IEEE Transactions on Visualization and Computer Graphics, 24(4), 1661–1670. https://doi.org/10.1109/tvcg.2018.2793618

Automatic Optimization of Wayfinding Design

IEEE Transactions on Visualization and Computer Graphics / Sep 01, 2018

Huang, H., Lin, N.-C., Barrett, L., Springer, D., Wang, H.-C., Pomplun, M., & Yu, L.-F. (2018). Automatic Optimization of Wayfinding Design. IEEE Transactions on Visualization and Computer Graphics, 24(9), 2516–2530. https://doi.org/10.1109/tvcg.2017.2761820

Synthesizing Personalized Construction Safety Training Scenarios for VR Training

IEEE Transactions on Visualization and Computer Graphics / May 01, 2022

Li, W., Huang, H., Solomon, T., Esmaeili, B., & Yu, L.-F. (2022). Synthesizing Personalized Construction Safety Training Scenarios for VR Training. IEEE Transactions on Visualization and Computer Graphics, 28(5), 1993–2002. https://doi.org/10.1109/tvcg.2022.3150510

Audible Panorama

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems / May 02, 2019

Huang, H., Solah, M., Li, D., & Yu, L.-F. (2019, May 2). Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300851

Optimizing Visual Element Placement via Visual Attention Analysis

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) / Mar 01, 2019

Alghofaili, R., Solah, M. S., Huang, H., Sawahata, Y., Pomplun, M., & Yu, L.-F. (2019, March). Optimizing Visual Element Placement via Visual Attention Analysis. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). https://doi.org/10.1109/vr.2019.8797816

Effects of Exergaming on Cognition and Gait in Older Adults at Risk for Falling

Medicine & Science in Sports & Exercise / Oct 25, 2019

OGAWA, E. F., HUANG, H., YU, L.-F., GONA, P. N., FLEMING, R. K., LEVEILLE, S. G., & YOU, T. (2019). Effects of Exergaming on Cognition and Gait in Older Adults at Risk for Falling. Medicine & Science in Sports & Exercise, 52(3), 754–761. https://doi.org/10.1249/mss.0000000000002167

Exertion-aware path generation

ACM Transactions on Graphics / Aug 12, 2020

Li, W., Xie, B., Zhang, Y., Meiss, W., Huang, H., & Yu, L.-F. (2020). Exertion-aware path generation. ACM Transactions on Graphics, 39(4). https://doi.org/10.1145/3386569.3392393

Pose-Guided Level Design

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems / May 02, 2019

Zhang, Y., Xie, B., Huang, H., Ogawa, E., You, T., & Yu, L.-F. (2019, May 2). Pose-Guided Level Design. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300784

Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study

Technology and Health Care / Jul 23, 2019

Ogawa, E., Huang, H., Yu, L.-F., & You, T. (2019). Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study. Technology and Health Care, 27(4), 353–362. https://doi.org/10.3233/thc-191634

Analyzing visual attention via virtual environments

SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments / Nov 28, 2016

Huang, H., Lin, N.-C., Barrett, L., Springer, D., Wang, H.-C., Pomplun, M., & Yu, L.-F. (2016, November 28). Analyzing visual attention via virtual environments. SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments. https://doi.org/10.1145/2992138.2992152

Interactive augmented reality storytelling guided by scene semantics

ACM Transactions on Graphics / Jul 01, 2022

Li, C., Li, W., Huang, H., & Yu, L.-F. (2022). Interactive augmented reality storytelling guided by scene semantics. ACM Transactions on Graphics, 41(4), 1–15. https://doi.org/10.1145/3528223.3530061

Synthesizing scene-aware virtual reality teleport graphs

ACM Transactions on Graphics / Dec 01, 2021

Li, C., Huang, H., Lien, J.-M., & Yu, L.-F. (2021). Synthesizing scene-aware virtual reality teleport graphs. ACM Transactions on Graphics, 40(6), 1–15. https://doi.org/10.1145/3478513.3480478

Joint computational design of workspaces and workplans

ACM Transactions on Graphics / Dec 01, 2021

Zhang, Y., Huang, H., Plaku, E., & Yu, L.-F. (2021). Joint computational design of workspaces and workplans. ACM Transactions on Graphics, 40(6), 1–16. https://doi.org/10.1145/3478513.3480500

WFH-VR: Teleoperating a Robot Arm to set a Dining Table across the Globe via Virtual Reality

2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) / Oct 23, 2022

Yim, L. S., Vo, Q. T., Huang, C.-I., Wang, C.-R., McQueary, W., Wang, H.-C., Huang, H., & Yu, L.-F. (2022, October 23). WFH-VR: Teleoperating a Robot Arm to set a Dining Table across the Globe via Virtual Reality. 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). https://doi.org/10.1109/iros47612.2022.9981729

Identifying Individuals Who Currently Report Feelings of Anxiety Using Walking Gait and Quiet Balance: An Exploratory Study Using Machine Learning

Sensors / Apr 20, 2022

Stark, M., Huang, H., Yu, L.-F., Martin, R., McCarthy, R., Locke, E., Yager, C., Torad, A. A., Kadry, A. M., Elwan, M. A., Smith, M. L., Bradley, D., & Boolani, A. (2022). Identifying Individuals Who Currently Report Feelings of Anxiety Using Walking Gait and Quiet Balance: An Exploratory Study Using Machine Learning. Sensors, 22(9), 3163. https://doi.org/10.3390/s22093163

Mood-Driven Colorization of Virtual Indoor Scenes

IEEE Transactions on Visualization and Computer Graphics / May 01, 2022

Solah, M., Huang, H., Sheng, J., Feng, T., Pomplun, M., & Yu, L.-F. (2022). Mood-Driven Colorization of Virtual Indoor Scenes. IEEE Transactions on Visualization and Computer Graphics, 28(5), 2058–2068. https://doi.org/10.1109/tvcg.2022.3150513

Dynamic 3D Scene Analysis by Point Cloud Accumulation

Lecture Notes in Computer Science / Jan 01, 2022

Huang, S., Gojcic, Z., Huang, J., Wieser, A., & Schindler, K. (2022). Dynamic 3D Scene Analysis by Point Cloud Accumulation. In Computer Vision – ECCV 2022 (pp. 674–690). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-19839-7_39

Interactive Design of Gallery Walls via Mixed Reality

2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) / Dec 01, 2020

Huang, H., Zhang, Y., Weiss, T., Perry, R. W., & Yu, L.-F. (2020, December). Interactive Design of Gallery Walls via Mixed Reality. 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). https://doi.org/10.1109/aivr50618.2020.00013

Association between Self-reported Sleep Quality and Single-task Gait in Young Adults: A Study Using Machine Learning

Sleep Science / Nov 22, 2023

Martin, J., Huang, H., Johnson, R., Yu, L.-F., Jansen, E., Martin, R., Yager, C., & Boolani, A. (2023). Association between Self-reported Sleep Quality and Single-task Gait in Young Adults: A Study Using Machine Learning. Sleep Science, 16(04), e399–e407. CLOCKSS. https://doi.org/10.1055/s-0043-1776748

Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training

2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) / Mar 01, 2023

Yu, L.-F., Li, C., Zhang, Y., Alghofaili, R., Huang, H., Yu, L., Liu, H., Choi, M., Bannan, B., & Mousas, C. (2023, March). Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw58643.2023.00053

Association Between Self-Reported Sleep Quality And Gait In Young Adults: A Study Using Machine Learning

Medicine & Science in Sports & Exercise / Sep 01, 2022

Boolani, A., Huang, H., Johnson, R., Yu, L.-F., Jansen, E., Martin, R., Yager, C. C., Jacobson, B., & Martin, J. (2022). Association Between Self-Reported Sleep Quality And Gait In Young Adults: A Study Using Machine Learning: 782. Medicine & Science in Sports & Exercise, 54(9S), 187–187. https://doi.org/10.1249/01.mss.0000877408.44080.fa

Manifestations Of Anxiety In Gait

Medicine & Science in Sports & Exercise / Sep 01, 2022

Stark, M., Huang, H., Yu, L.-F., Martin, R., McCarthy, R., Locke, E., Yager, C., Smith, M. L., Jacobson, B., & Boolani, A. (2022). Manifestations Of Anxiety In Gait: 781. Medicine & Science in Sports & Exercise, 54(9S), 187–187. https://doi.org/10.1249/01.mss.0000877404.18087.70

Do Healthy, Young Adults With Current Feelings Of Anxiety Have Impaired Balance? An Exploratory Study

Medicine & Science in Sports & Exercise / Sep 01, 2022

Dowd, D., Stark, M., Huang, H., Yu, L.-F., Martin, R., McCarthy, R., Locke, E., Yager, C., Smith, M. L., Jacobson, B., & Boolani, A. (2022). Do Healthy, Young Adults With Current Feelings Of Anxiety Have Impaired Balance? An Exploratory Study: 1705. Medicine & Science in Sports & Exercise, 54(9S), 413–414. https://doi.org/10.1249/01.mss.0000880260.52949.ef

Building a Motion-Aware, Networked Do-It-Yourself Holographic Display

2021 IEEE International Conference on Intelligent Reality (ICIR) / May 01, 2021

Samayoa, A. G., Talavera, J., Sium, S. G., Xie, B., Huang, H., & Yu, L.-F. (2021, May). Building a Motion-Aware, Networked Do-It-Yourself Holographic Display. 2021 IEEE International Conference on Intelligent Reality (ICIR). https://doi.org/10.1109/icir51845.2021.00015

CREATIVE THINKING: COMPUTATIONAL TOOLS IMBUED WITH AI

Proceedings of the Design Society: DESIGN Conference / May 01, 2020

Wendrich, R. E. (2020). CREATIVE THINKING: COMPUTATIONAL TOOLS IMBUED WITH AI. Proceedings of the Design Society: DESIGN Conference, 1, 481–490. https://doi.org/10.1017/dsd.2020.7

FEASIBILITY AND ACCEPTABILITY OF AN EXERGAMING INTERVENTION FOR OLDER ADULTS AT RISK FOR FALLS

Innovation in Aging / Nov 01, 2019

Ogawa, E. F., Huang, H., Yu, L.-F., Gona, P. N., Fleming, R. K., Bean, J. F., Leveille, S. G., & You, T. (2019). FEASIBILITY AND ACCEPTABILITY OF AN EXERGAMING INTERVENTION FOR OLDER ADULTS AT RISK FOR FALLS. Innovation in Aging, 3(Supplement_1), S430–S430. https://doi.org/10.1093/geroni/igz038.1609

Effects Of Exergaming On Cognition And Dual-task Mobility In Older Adults At Risk For Falling

Medicine & Science in Sports & Exercise / Jun 01, 2019

Ogawa, E. F., Huang, H., Yu, L.-F., Gona, P. N., Fleming, R. K., Leveille, S. G., & You, T. (2019). Effects Of Exergaming On Cognition And Dual-task Mobility In Older Adults At Risk For Falling: 2259 Board #6 May 31 9:30 AM - 11:30 AM. Medicine & Science in Sports & Exercise, 51(6S), 618–618. https://doi.org/10.1249/01.mss.0000562348.10264.5a

Safety, Enjoyment, And Physiological Responses Of Kinect-based Exergames In Older Adults At Risk For Falls

Medicine & Science in Sports & Exercise / May 01, 2018

Ogawa, E. F., Huang, H., Yu, L.-F., & You, T. (2018). Safety, Enjoyment, And Physiological Responses Of Kinect-based Exergames In Older Adults At Risk For Falls: 410 Board #251 May 30 11 00 AM - 12 30 PM. Medicine & Science in Sports & Exercise, 50(5S), 93. https://doi.org/10.1249/01.mss.0000535390.95056.36

Location-Aware Adaptation of Augmented Reality Narratives

Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems / Apr 19, 2023

Li, W., Li, C., Kim, M., Huang, H., & Yu, L.-F. (2023, April 19). Location-Aware Adaptation of Augmented Reality Narratives. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3580978

Association between Self-Reported Prior Night’s Sleep and Single-Task Gait in Healthy, Young Adults: A Study Using Machine Learning

Sensors / Sep 29, 2022

Boolani, A., Martin, J., Huang, H., Yu, L.-F., Stark, M., Grin, Z., Roy, M., Yager, C., Teymouri, S., Bradley, D., Martin, R., Fulk, G., & Kakar, R. S. (2022). Association between Self-Reported Prior Night’s Sleep and Single-Task Gait in Healthy, Young Adults: A Study Using Machine Learning. Sensors, 22(19), 7406. https://doi.org/10.3390/s22197406

Education

UMass Boston

Ph.D, Computer science / June, 2020

Boston, Massachusetts, United States of America

Experience

Great Victory Legends

Chief Technology Officer / October, 2021Present

George Mason University

Postdoctoral Researcher / July, 2020Present

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