Dr. Haikun Huang, Ph.D.
Chief Technology Officer at Great Victory Legends
Research Interests
About
Publications
A Review on Virtual Reality Skill Training Applications
Frontiers in Virtual Reality / Apr 30, 2021
Xie, B., Liu, H., Alghofaili, R., Zhang, Y., Jiang, Y., Lobo, F. D., Li, C., Li, W., Huang, H., Akdere, M., Mousas, C., & Yu, L.-F. (2021). A Review on Virtual Reality Skill Training Applications. Frontiers in Virtual Reality, 2. https://doi.org/10.3389/frvir.2021.645153
Deep Trail-Following Robotic Guide Dog in Pedestrian Environments for People who are Blind and Visually Impaired - Learning from Virtual and Real Worlds
2018 IEEE International Conference on Robotics and Automation (ICRA) / May 01, 2018
Chuang, T.-K., Wang, H.-C., Lin, N.-C., Chen, J.-S., Hung, C.-H., Huang, Y.-W., Teng, C., Huang, H., Yu, L.-F., & Giarre, L. (2018, May). Deep Trail-Following Robotic Guide Dog in Pedestrian Environments for People who are Blind and Visually Impaired - Learning from Virtual and Real Worlds. 2018 IEEE International Conference on Robotics and Automation (ICRA). https://doi.org/10.1109/icra.2018.8460994
Lost in Style
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems / May 02, 2019
Alghofaili, R., Sawahata, Y., Huang, H., Wang, H.-C., Shiratori, T., & Yu, L.-F. (2019, May 2). Lost in Style: Gaze-driven Adaptive Aid for VR Navigation. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300578
Toward Automatic Audio Description Generation for Accessible Videos
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems / May 06, 2021
Wang, Y., Liang, W., Huang, H., Zhang, Y., Li, D., & Yu, L.-F. (2021, May 6). Toward Automatic Audio Description Generation for Accessible Videos. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445347
Exercise Intensity-Driven Level Design
IEEE Transactions on Visualization and Computer Graphics / Apr 01, 2018
Xie, B., Zhang, Y., Huang, H., Ogawa, E., You, T., & Yu, L.-F. (2018). Exercise Intensity-Driven Level Design. IEEE Transactions on Visualization and Computer Graphics, 24(4), 1661–1670. https://doi.org/10.1109/tvcg.2018.2793618
Automatic Optimization of Wayfinding Design
IEEE Transactions on Visualization and Computer Graphics / Sep 01, 2018
Huang, H., Lin, N.-C., Barrett, L., Springer, D., Wang, H.-C., Pomplun, M., & Yu, L.-F. (2018). Automatic Optimization of Wayfinding Design. IEEE Transactions on Visualization and Computer Graphics, 24(9), 2516–2530. https://doi.org/10.1109/tvcg.2017.2761820
Synthesizing Personalized Construction Safety Training Scenarios for VR Training
IEEE Transactions on Visualization and Computer Graphics / May 01, 2022
Li, W., Huang, H., Solomon, T., Esmaeili, B., & Yu, L.-F. (2022). Synthesizing Personalized Construction Safety Training Scenarios for VR Training. IEEE Transactions on Visualization and Computer Graphics, 28(5), 1993–2002. https://doi.org/10.1109/tvcg.2022.3150510
Audible Panorama
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems / May 02, 2019
Huang, H., Solah, M., Li, D., & Yu, L.-F. (2019, May 2). Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300851
Optimizing Visual Element Placement via Visual Attention Analysis
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) / Mar 01, 2019
Alghofaili, R., Solah, M. S., Huang, H., Sawahata, Y., Pomplun, M., & Yu, L.-F. (2019, March). Optimizing Visual Element Placement via Visual Attention Analysis. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). https://doi.org/10.1109/vr.2019.8797816
Effects of Exergaming on Cognition and Gait in Older Adults at Risk for Falling
Medicine & Science in Sports & Exercise / Oct 25, 2019
OGAWA, E. F., HUANG, H., YU, L.-F., GONA, P. N., FLEMING, R. K., LEVEILLE, S. G., & YOU, T. (2019). Effects of Exergaming on Cognition and Gait in Older Adults at Risk for Falling. Medicine & Science in Sports & Exercise, 52(3), 754–761. https://doi.org/10.1249/mss.0000000000002167
Exertion-aware path generation
ACM Transactions on Graphics / Aug 12, 2020
Li, W., Xie, B., Zhang, Y., Meiss, W., Huang, H., & Yu, L.-F. (2020). Exertion-aware path generation. ACM Transactions on Graphics, 39(4). https://doi.org/10.1145/3386569.3392393
Pose-Guided Level Design
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems / May 02, 2019
Zhang, Y., Xie, B., Huang, H., Ogawa, E., You, T., & Yu, L.-F. (2019, May 2). Pose-Guided Level Design. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300784
Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study
Technology and Health Care / Jul 23, 2019
Ogawa, E., Huang, H., Yu, L.-F., & You, T. (2019). Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study. Technology and Health Care, 27(4), 353–362. https://doi.org/10.3233/thc-191634
Analyzing visual attention via virtual environments
SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments / Nov 28, 2016
Huang, H., Lin, N.-C., Barrett, L., Springer, D., Wang, H.-C., Pomplun, M., & Yu, L.-F. (2016, November 28). Analyzing visual attention via virtual environments. SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments. https://doi.org/10.1145/2992138.2992152
Interactive augmented reality storytelling guided by scene semantics
ACM Transactions on Graphics / Jul 01, 2022
Li, C., Li, W., Huang, H., & Yu, L.-F. (2022). Interactive augmented reality storytelling guided by scene semantics. ACM Transactions on Graphics, 41(4), 1–15. https://doi.org/10.1145/3528223.3530061
Synthesizing scene-aware virtual reality teleport graphs
ACM Transactions on Graphics / Dec 01, 2021
Li, C., Huang, H., Lien, J.-M., & Yu, L.-F. (2021). Synthesizing scene-aware virtual reality teleport graphs. ACM Transactions on Graphics, 40(6), 1–15. https://doi.org/10.1145/3478513.3480478
Joint computational design of workspaces and workplans
ACM Transactions on Graphics / Dec 01, 2021
Zhang, Y., Huang, H., Plaku, E., & Yu, L.-F. (2021). Joint computational design of workspaces and workplans. ACM Transactions on Graphics, 40(6), 1–16. https://doi.org/10.1145/3478513.3480500
WFH-VR: Teleoperating a Robot Arm to set a Dining Table across the Globe via Virtual Reality
2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) / Oct 23, 2022
Yim, L. S., Vo, Q. T., Huang, C.-I., Wang, C.-R., McQueary, W., Wang, H.-C., Huang, H., & Yu, L.-F. (2022, October 23). WFH-VR: Teleoperating a Robot Arm to set a Dining Table across the Globe via Virtual Reality. 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). https://doi.org/10.1109/iros47612.2022.9981729
Identifying Individuals Who Currently Report Feelings of Anxiety Using Walking Gait and Quiet Balance: An Exploratory Study Using Machine Learning
Sensors / Apr 20, 2022
Stark, M., Huang, H., Yu, L.-F., Martin, R., McCarthy, R., Locke, E., Yager, C., Torad, A. A., Kadry, A. M., Elwan, M. A., Smith, M. L., Bradley, D., & Boolani, A. (2022). Identifying Individuals Who Currently Report Feelings of Anxiety Using Walking Gait and Quiet Balance: An Exploratory Study Using Machine Learning. Sensors, 22(9), 3163. https://doi.org/10.3390/s22093163
Mood-Driven Colorization of Virtual Indoor Scenes
IEEE Transactions on Visualization and Computer Graphics / May 01, 2022
Solah, M., Huang, H., Sheng, J., Feng, T., Pomplun, M., & Yu, L.-F. (2022). Mood-Driven Colorization of Virtual Indoor Scenes. IEEE Transactions on Visualization and Computer Graphics, 28(5), 2058–2068. https://doi.org/10.1109/tvcg.2022.3150513
Dynamic 3D Scene Analysis by Point Cloud Accumulation
Lecture Notes in Computer Science / Jan 01, 2022
Huang, S., Gojcic, Z., Huang, J., Wieser, A., & Schindler, K. (2022). Dynamic 3D Scene Analysis by Point Cloud Accumulation. In Computer Vision – ECCV 2022 (pp. 674–690). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-19839-7_39
Interactive Design of Gallery Walls via Mixed Reality
2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) / Dec 01, 2020
Huang, H., Zhang, Y., Weiss, T., Perry, R. W., & Yu, L.-F. (2020, December). Interactive Design of Gallery Walls via Mixed Reality. 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). https://doi.org/10.1109/aivr50618.2020.00013
Association between Self-reported Sleep Quality and Single-task Gait in Young Adults: A Study Using Machine Learning
Sleep Science / Nov 22, 2023
Martin, J., Huang, H., Johnson, R., Yu, L.-F., Jansen, E., Martin, R., Yager, C., & Boolani, A. (2023). Association between Self-reported Sleep Quality and Single-task Gait in Young Adults: A Study Using Machine Learning. Sleep Science, 16(04), e399–e407. CLOCKSS. https://doi.org/10.1055/s-0043-1776748
Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) / Mar 01, 2023
Yu, L.-F., Li, C., Zhang, Y., Alghofaili, R., Huang, H., Yu, L., Liu, H., Choi, M., Bannan, B., & Mousas, C. (2023, March). Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). https://doi.org/10.1109/vrw58643.2023.00053
Association Between Self-Reported Sleep Quality And Gait In Young Adults: A Study Using Machine Learning
Medicine & Science in Sports & Exercise / Sep 01, 2022
Boolani, A., Huang, H., Johnson, R., Yu, L.-F., Jansen, E., Martin, R., Yager, C. C., Jacobson, B., & Martin, J. (2022). Association Between Self-Reported Sleep Quality And Gait In Young Adults: A Study Using Machine Learning: 782. Medicine & Science in Sports & Exercise, 54(9S), 187–187. https://doi.org/10.1249/01.mss.0000877408.44080.fa
Manifestations Of Anxiety In Gait
Medicine & Science in Sports & Exercise / Sep 01, 2022
Stark, M., Huang, H., Yu, L.-F., Martin, R., McCarthy, R., Locke, E., Yager, C., Smith, M. L., Jacobson, B., & Boolani, A. (2022). Manifestations Of Anxiety In Gait: 781. Medicine & Science in Sports & Exercise, 54(9S), 187–187. https://doi.org/10.1249/01.mss.0000877404.18087.70
Do Healthy, Young Adults With Current Feelings Of Anxiety Have Impaired Balance? An Exploratory Study
Medicine & Science in Sports & Exercise / Sep 01, 2022
Dowd, D., Stark, M., Huang, H., Yu, L.-F., Martin, R., McCarthy, R., Locke, E., Yager, C., Smith, M. L., Jacobson, B., & Boolani, A. (2022). Do Healthy, Young Adults With Current Feelings Of Anxiety Have Impaired Balance? An Exploratory Study: 1705. Medicine & Science in Sports & Exercise, 54(9S), 413–414. https://doi.org/10.1249/01.mss.0000880260.52949.ef
Building a Motion-Aware, Networked Do-It-Yourself Holographic Display
2021 IEEE International Conference on Intelligent Reality (ICIR) / May 01, 2021
Samayoa, A. G., Talavera, J., Sium, S. G., Xie, B., Huang, H., & Yu, L.-F. (2021, May). Building a Motion-Aware, Networked Do-It-Yourself Holographic Display. 2021 IEEE International Conference on Intelligent Reality (ICIR). https://doi.org/10.1109/icir51845.2021.00015
CREATIVE THINKING: COMPUTATIONAL TOOLS IMBUED WITH AI
Proceedings of the Design Society: DESIGN Conference / May 01, 2020
Wendrich, R. E. (2020). CREATIVE THINKING: COMPUTATIONAL TOOLS IMBUED WITH AI. Proceedings of the Design Society: DESIGN Conference, 1, 481–490. https://doi.org/10.1017/dsd.2020.7
FEASIBILITY AND ACCEPTABILITY OF AN EXERGAMING INTERVENTION FOR OLDER ADULTS AT RISK FOR FALLS
Innovation in Aging / Nov 01, 2019
Ogawa, E. F., Huang, H., Yu, L.-F., Gona, P. N., Fleming, R. K., Bean, J. F., Leveille, S. G., & You, T. (2019). FEASIBILITY AND ACCEPTABILITY OF AN EXERGAMING INTERVENTION FOR OLDER ADULTS AT RISK FOR FALLS. Innovation in Aging, 3(Supplement_1), S430–S430. https://doi.org/10.1093/geroni/igz038.1609
Effects Of Exergaming On Cognition And Dual-task Mobility In Older Adults At Risk For Falling
Medicine & Science in Sports & Exercise / Jun 01, 2019
Ogawa, E. F., Huang, H., Yu, L.-F., Gona, P. N., Fleming, R. K., Leveille, S. G., & You, T. (2019). Effects Of Exergaming On Cognition And Dual-task Mobility In Older Adults At Risk For Falling: 2259 Board #6 May 31 9:30 AM - 11:30 AM. Medicine & Science in Sports & Exercise, 51(6S), 618–618. https://doi.org/10.1249/01.mss.0000562348.10264.5a
Safety, Enjoyment, And Physiological Responses Of Kinect-based Exergames In Older Adults At Risk For Falls
Medicine & Science in Sports & Exercise / May 01, 2018
Ogawa, E. F., Huang, H., Yu, L.-F., & You, T. (2018). Safety, Enjoyment, And Physiological Responses Of Kinect-based Exergames In Older Adults At Risk For Falls: 410 Board #251 May 30 11 00 AM - 12 30 PM. Medicine & Science in Sports & Exercise, 50(5S), 93. https://doi.org/10.1249/01.mss.0000535390.95056.36
Location-Aware Adaptation of Augmented Reality Narratives
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems / Apr 19, 2023
Li, W., Li, C., Kim, M., Huang, H., & Yu, L.-F. (2023, April 19). Location-Aware Adaptation of Augmented Reality Narratives. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3544548.3580978
Association between Self-Reported Prior Night’s Sleep and Single-Task Gait in Healthy, Young Adults: A Study Using Machine Learning
Sensors / Sep 29, 2022
Boolani, A., Martin, J., Huang, H., Yu, L.-F., Stark, M., Grin, Z., Roy, M., Yager, C., Teymouri, S., Bradley, D., Martin, R., Fulk, G., & Kakar, R. S. (2022). Association between Self-Reported Prior Night’s Sleep and Single-Task Gait in Healthy, Young Adults: A Study Using Machine Learning. Sensors, 22(19), 7406. https://doi.org/10.3390/s22197406
Education
UMass Boston
Ph.D, Computer science / June, 2020
Experience
Great Victory Legends
Chief Technology Officer / October, 2021 — Present
George Mason University
Postdoctoral Researcher / July, 2020 — Present
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